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Deep Breaths | Unreal
Breaking down a dynamic breath system made in MetaSounds.
Malachi Gregory
Feb 3, 20251 min read


Clean Beats | Dirty Work
Diving in to Dirty Work’s adaptive music system.
Malachi Gregory
May 20, 20243 min read


Scrub and Spray | Dirty Work
Highlights from audio implementation in Dirty Work.
Malachi Gregory
May 20, 20244 min read


Procedural Performance in MetaSounds | Unreal
My first foray into MetaSounds exploring generative music systems.
Malachi Gregory
Mar 14, 20249 min read


Interstellar Integration | Unity
Defining ray-casted footsteps, state changes, door detection and more in my Unity space station demo.
Malachi Gregory
Dec 11, 20236 min read
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