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Sound Design
Reels
Design Blog


Deep Breaths | Unreal
Breaking down a dynamic breath system made in MetaSounds.
Malachi Gregory
Feb 31 min read


Clean Beats | Dirty Work
Diving in to Dirty Work's adaptive music system.
Malachi Gregory
May 22, 20243 min read


Scrub and Spray | Dirty Work
Highlights from audio implementation in Dirty Work.
Malachi Gregory
May 20, 20244 min read


Procedural Performance in MetaSounds | Unreal
My first foray into MetaSounds exploring generative music systems.
Malachi Gregory
Mar 13, 20249 min read


Interstellar Integration | Unity
Defining ray-casted footsteps, state changes, door detection and more in my Unity space station demo.
Malachi Gregory
Dec 11, 20236 min read


Building Immersive Soundscapes | Wwise
Creating a dynamic soundscape inspired by @itami_gomi's art.
Malachi Gregory
Nov 30, 20232 min read


On the Shore | Unity
Environmental design demo entirely within Unity's audio engine.
Malachi Gregory
Oct 3, 20234 min read
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